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41. Petition to CCP against Jovian Oppression - in EVE Fiction [original thread]
If you think that's bad, just think of the number of people that have re-drunk that same cup of coffee - now doubt the station has some form of organic molecule reclamation systems.
- by Coyote Laughing - at 2014.05.04 17:59:00
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42. How do alts work in EVE lore? - in EVE Fiction [original thread]
Just Another Capsuleer wrote: Leeloo Killik wrote: Didn't Tibus Heth have operating more than one clone simultaneously in one of the Gonzales'es books? It was Broker, not Heth. Heth is (was?) an ordinary human. I'll have to reread it, ...
- by Coyote Laughing - at 2014.05.04 17:56:00
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43. News About The Serpantis Corperation - in EVE Fiction [original thread]
The Cylons from the Original Battlestar Galactica were originally reptillian, with a small ammount of cloned brain tissue in their creations. The creators died out, but it explains why the leader types had glowing blue brains. Perhaps eve could h...
- by Coyote Laughing - at 2014.05.04 17:53:00
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44. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
[quote=CCP Fozzie]Looking forward to all your feedback. CCP Rise and I have been working hard on these changes and we think they'll be great for the drone ecosystem as a whole. I've thought about this for a couple of days and a few minor tweaks t...
- by Coyote Laughing - at 2014.04.07 13:17:00
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45. New Star Base Structures - in Player Features and Ideas Discussion [original thread]
I think a drone hive or fighter hanger inside the Shield is a good idea as a separate structure - It allows a smaller POS to respond to long ranged attacks outside the range of the static guns. The game is complicated enough without having 3 diff...
- by Coyote Laughing - at 2014.04.05 02:14:00
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46. Too few , too slow. - in Player Features and Ideas Discussion [original thread]
I think CCP should stop throwing good resources after bad on Dust 514. It's not just a matter of assigning a separate programming team - both games are suffering as a result. The DVD of my PS3 died after 18 months and I can't even play registere...
- by Coyote Laughing - at 2014.04.05 01:51:00
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47. Radial Menu - action mapping - in EVE General Discussion [original thread]
The radial menu is simply awful, it can pop up during lag and you can wind up orbiting an object 20km away before control is returned. The amount of time you wait while it opens, before allowing you to select an option is simply too long. I have...
- by Coyote Laughing - at 2014.01.04 09:51:00
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48. Bringing EOM into the Light - in Player Features and Ideas Discussion [original thread]
Ammatar is a better candidate for a new faction ship - having both agents and territory in high security space. EOM just seem to use existing Amarr ships and fit whatever weapons they can their hands on - according to that link in the lore. I ca...
- by Coyote Laughing - at 2014.01.04 09:47:00
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49. Microwave Utility Weapons (MWUs) - in Player Features and Ideas Discussion [original thread]
Seeing you are sending out such a powerful radiation signal, I would have no problems with your signature expanding a stupendous amount and people even being able to pick you up on overview from D-scan distances.
- by Coyote Laughing - at 2014.01.04 09:21:00
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50. [Rubicon] Renaming some autocannons to actually be called autocannons - in Player Features and Ideas Discussion [original thread]
I'd be happier if the dual and quad barrels were replaced with some kind of defensive turret, like an anti-missile system or drone "anti-aircraft" gun - which can be used offensively at close ranges. Changing the name to "multi-" is another optio...
- by Coyote Laughing - at 2014.01.04 09:18:00
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51. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
I'm not sure I brought this idea up, but I'm not going through 190 pages to look. Rocket Baskets or Light missile pods for bomb bays - selectively targeting enemies in a huge volley (ie - auto targeting) ?
- by Coyote Laughing - at 2014.01.04 09:11:00
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52. Lets relook at ECM; in a different way than before - in Player Features and Ideas Discussion [original thread]
Half the problem could be solved by having the ship automatically start to re-lock the original target (waiting the usual lock time delays), which would cut down on annoying mouse clicks. NPCs don't suffer lag, latency, or response times equivale...
- by Coyote Laughing - at 2014.01.04 09:02:00
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53. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
I've been watching this thread for a while. EVE is already lagging enough without added latency. Any kind of deploy-able structure shouldn't be able to do anything that would normally require a ship to get an active target lock. While I have no ...
- by Coyote Laughing - at 2014.01.04 08:44:00
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54. Announcement:Unscheduled Downtime - 31/12/2013 - in EVE General Discussion [original thread]
James Amril-Kesh wrote: Thatt Guy wrote: Again? Get some security. When was the last time your credit card info was stolen from CCP? Good luck stealing mine - I specifically use prepaid cards (although if I could buy Game Time Codes in ...
- by Coyote Laughing - at 2014.01.04 07:54:00
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55. Survey Scanners - in Player Features and Ideas Discussion [original thread]
The survey scanner isn't worth wasting a shield tanking slot on IMHO. It would be far more useful as a system wide scanner to merely report the presence of each asteroid types in a belt - to save you from having to warp around looking for them, o...
- by Coyote Laughing - at 2013.12.29 08:58:00
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56. My FEDO... my little FEDO - in EVE General Discussion [original thread]
I've moved my Fedos over to their own station and left them some barrels of synthetic oil - just in case they start eating stuff and/or breeding on April 1, 2014.
- by Coyote Laughing - at 2013.12.25 10:16:00
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57. Petition: Ban Strip miners in career and starting systems ! - in EVE New Citizens Q&A [original thread]
Again, off topic. On reflection, it would probably be pushing the new player too much to system scan - just have the celestial agent sitting on grid just inside the system (via the nearest gate). This would mean the first exploration tutorial wo...
- by Coyote Laughing - at 2013.12.23 04:07:00
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58. Petition: Ban Strip miners in career and starting systems ! - in EVE New Citizens Q&A [original thread]
Also continuing off-topic. Anchoring a container is another skill that the exploration tutorial could cover - although that would be tricky in 0.9 space, so it would have to merely direct the character to probe down and find a secure can belongin...
- by Coyote Laughing - at 2013.12.23 04:00:00
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59. Petition: Ban Strip miners in career and starting systems ! - in EVE New Citizens Q&A [original thread]
I'm only asking for a ban on 24 systems total, out of all of high security space. They could be made illegal goods, but that is unnecessarily punitive. While most miners I know could adapt to a "environmental ban in highly populated" 0.9 and 1.0 ...
- by Coyote Laughing - at 2013.12.23 03:53:00
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60. Flux Coil modules, do they need improvement? - in Player Features and Ideas Discussion [original thread]
Why is it even necessary to have a shield booster for passive ships when there is shield logistics? This just encourages AFK play. Perhaps change them into "shield diagnostic systems", then splitting the capacitor bonus off from "power diagnostic...
- by Coyote Laughing - at 2013.12.23 03:05:00
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